Open Source?

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This topic contains 3 replies, has 2 voices, and was last updated by   7 years, 9 months ago.

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  • #731 Reply

    Rodman

    Any chance you’ll post the new PabloDraw to public source control? Would be cool to check it out under the hood.

    Glad you’re still supporting us arcane artists. We’d be sitting in our basements in DOS emu’s…

    #741 Reply

    Curtis Wensley
    Keymaster
    Post count: 77

    Haven’t yet decided.. The cross-platform framework I used to build it are all open source though, at https://github.com/picoe/Eto

    (;

    #742 Reply

    Rodman

    Ah, so Eto framework is built on C#/.NET…Was thinking this project had shared libraries across all 3 platforms, and there’d be native projects for Windows/XCode/Linux. Ah well, np.

    Nice job on Eto. x-platform frameworks are pain 🙂

    #745 Reply

    Curtis Wensley
    Keymaster
    Post count: 77

    Well, the OSX version compiles to ‘native’ (that’s how it runs without any .NET runtime installed). This is done via MonoMac, which compiles .NET to native code specifically for OS X.

    The entire UI and back-end code is shared across all platforms.. this makes it so I don’t have to code each one separately.. The Eto.Forms library then translates that to use the GUI framework for the platform you’re running on (Cocoa, GTK, or WinForms)

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